Archive for the ‘11-Number 05’ Category

Bogost, I. (2009). Book Review: Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca, Understanding Video Games: The Essential Introduction. New York and London: Routledge, 2008. 293 pp. ISBN 978–0415977210, $35.00 (pbk). New Media Society, 11(5), 889-893.

Friday, September 11th, 2009

Robinson, S. (2009a). Book Review: Chris Paterson and David Domingo (eds), Making Online News: The Ethnography of New Media Production. New York: Peter Lang, 2008. xi + 236 pp. ISBN 978–1-4331–0213–4, $32.95 (pbk). New Media Society, 11(5), 887-889.

Friday, September 11th, 2009

Schackman, D. (2009). Review Article: Exploring the new frontiers of collaborative community: Tom Boellstorff, Coming of Age in Second Life: An Anthropologist Explores the Virtually Human. Princeton, NJ: Princeton University Press, 2008. xi + 328 pp. ISBN 9780691135281 $29.95 (hbk) Axel Bruns, Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage. New York: Peter Lang Publishing, 2008. xiii + 418 pp. ISBN 9780820488660, $34.95 (pbk) Peter Ludlow and Mark Wallace, The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse. Cambridge, MA: The MIT Press, 2007. xiii + 295 pp. ISBN 9780262122948, $29.95 (hbk). New Media Society, 11(5), 875-885.

Friday, September 11th, 2009

Van Dijck, J., & Nieborg, D. (2009). Wikinomics and its discontents: a critical analysis of Web 2.0 business manifestos. New Media Society, 11(5), 855-874.

Friday, September 11th, 2009

‘Collaborative culture’, ‘mass creativity’ and ‘co-creation’ appear to be contagious buzzwords that are rapidly infecting economic and cultural discourse on Web 2.0. Allegedly, peer production models will replace opaque, top-down business models, yielding to transparent, democratic structures where power is in the shared hands of responsible companies and skilled, qualified users. Manifestos such as Wikinomics (Tapscott and Williams, 2006) and ‘We-Think’ (Leadbeater, 2007) argue collective culture to be the basis for digital commerce. This article analyzes the assumptions behind this Web 2.0 newspeak and unravels how business gurus try to argue the universal benefits of a democratized and collectivist digital space. They implicitly endorse a notion of public collectivism that functions entirely inside commodity culture. The logic of Wikinomics and ‘We-Think’ urgently begs for deconstruction, especially since it is increasingly steering mainstream cultural theory on digital culture.

Strandberg, K. (2009). Online campaigning: an opening for the outsiders? An analysis of Finnish parliamentary candidates’ websites in the 2003 election campaign. New Media Society, 11(5), 835-854.

Friday, September 11th, 2009

This article examines the campaign websites of the 2003 Finnish parliamentary candidates. By examining candidate-level online competition in the candidate-centred Finnish context, individual-level variables are brought to attention in explaining website uptake and how campaign sites are used by candidates in terms of functions and sophistication. The findings show that the distribution of the candidates’ web presence was skewed towards an over-representation of major party candidates. Moreover, in predicting candidate website functions and sophistication, belonging to a major party was a strong predictor. Candidate competitiveness and incumbency were also found to be significant predictors. Nevertheless, the findings in the article indicate that the relevance of these political factors may be less significant than other factors, for example genre effects, in explaining candidate website content and presentation.

Williams, D., Martins, N., Consalvo, M., & Ivory, J. D. (2009). The virtual census: representations of gender, race and age in video games. New Media Society, 11(5), 815-834.

Friday, September 11th, 2009

A large-scale content analysis of characters in video games was employed to answer questions about their representations of gender, race and age in comparison to the US population. The sample included 150 games from a year across nine platforms, with the results weighted according to game sales. This innovation enabled the results to be analyzed in proportion to the games that were actually played by the public, and thus allowed the first statements able to be generalized about the content of popular video games. The results show a systematic over-representation of males, white and adults and a systematic under-representation of females, Hispanics, Native Americans, children and the elderly. Overall, the results are similar to those found in television research. The implications for identity, cognitive models, cultivation and game research are discussed.

Robinson, S. (2009b). ‘If you had been with us’: mainstream press and citizen journalists jockey for authority over the collective memory of Hurricane Katrina. New Media Society, 11(5), 795-814.

Friday, September 11th, 2009

Using the anniversary coverage of Hurricane Katrina, this textual analysis explores how reporters and citizen journalists considered themselves and each other in their different versions of a specific news narrative. This research indicates that online citizen writers undermined the mainstream news story by offering an often contrary version of Hurricane Katrina. Their collective memory focused on personal experience, asserting their right to tell this societal story. By inserting themselves into the news production process of collective memory formation, these citizens renegotiated their relationships with journalists and with journalism. In some cases, this resulted in complete role reversals. The findings suggest that new patterns for information flow are being created, renovating the existing institutional power structure involving the press and society. The conclusion of this article suggests that theorists evaluate citizen journalism alongside mainstream journalists’ work, for they are now part of the same news production process.

Langlois, G., & Elmer, G. (2009). Wikipedia leeches? The promotion of traffic through a collaborative web format. New Media Society, 11(5), 773-794.

Friday, September 11th, 2009

This article investigates the circulation of Wikipedia entries on the web in an effort to determine the integration of its collaborative model into existing proprietary web formats. In particular it details the use of Wikipedia content as ‘tags’ or information that is used to increase traffic to webpages through search engine results. Consequently, the article discusses the need to develop theoretical models that provide for an understanding of both content and form on the web, particularly as formatted by open-source legal frameworks.

Stein, L. (2009). Social movement web use in theory and practice: a content analysis of US movement websites. New Media Society, 11(5), 749-771.

Friday, September 11th, 2009

While communication scholars suggest that the internet can serve as an important resource for social movement communication, few studies examine whether and how social movements actually use the internet. This article examines US-based social movement organization (SMO) internet use at one of its most visible points of access, the world wide web. Drawing on alternative media studies, the article develops a typology of communication functions central to social movements and surveys a random sample of SMO websites in order to determine whether and to what degree they exhibit features or attributes related to these types. The survey results suggest that the majority of US-based SMOs are not utilizing the web to its full potential, and posits a number of reasons why this might be the case, including organizational objectives, organizational resources and resource sharing.

Lopez, L. K. (2009). The radical act of ‘mommy blogging’: redefining motherhood through the blogosphere. New Media Society, 11(5), 729-747.

Friday, September 11th, 2009

This article provides an alternative to the masculine construction of the blogosphere by analyzing ‘mommy bloggers’ through the lenses of feminism and autobiography. It uses the event of the 2005 BlogHer conference as a starting point for a discussion about the mommy blogger phenomenon, wherein a constellation of ensuing conversations challenge the use of the title ‘mommy blogger’ and the activities that are encompassed by it. In qualitatively examining the form and content of mommy blogs, this article ultimately argues for their potential to build communities and to challenge dominant representations of motherhood within our society.

Soderstrom, S. (2009). Offline social ties and online use of computers: A study of disabled youth and their use of ICT advances. New Media Society, 11(5), 709-727.

Friday, September 11th, 2009

This article investigates how differences in social ties lead to differences in the social use of information and communication technology (ICT) and vice versa. The article draws on a qualitative study in the field of disability studies. Through this study of a marginalized subgroup of youth, the article advances insight into the permeability of the real and the virtual and extends the notion of established concepts of social ties and digital differentiation. The youth in the current study are 23 disabled Norwegians aged 15—20 years. The analysis is based on the principles of grounded theory and is characterized by a constant content comparative process. The outcome of this analysis shows how social ties of a marginalized subgroup of young people hold different characteristics than established notions anticipate, how these characteristics are vital in youths’ interaction in offline and online life and how this interaction implies a mixed reality.

Castronova, E., Williams, D., Cuihua Shen, Ratan, R., Li Xiong, Yun Huang, et al. (2009). As real as real? Macroeconomic behavior in a large-scale virtual world. New Media Society, 11(5), 685-707.

Friday, September 11th, 2009

This article proposes an empirical test of whether aggregate economic behavior maps from the real to the virtual. Transaction data from a large commercial virtual world — the first such data set provided to outside researchers — is used to calculate metrics for production, consumption and money supply based on real-world definitions. Movements in these metrics over time were examined for consistency with common theories of macroeconomic change. The results indicated that virtual economic behavior follows real-world patterns. Moreover, a natural experiment occurred, in that a new version of the virtual world with the same rules came online during the study. The new world’s macroeconomic aggregates quickly grew to be nearly exact replicas of those of the existing worlds, suggesting that `Code is Law’: macroeconomic outcomes in a virtual world may be explained largely by design structure.

Daniels, J. (2009). Cloaked websites: propaganda, cyber-racism and epistemology in the digital era. New Media Society, 11(5), 659-683.

Friday, September 11th, 2009

This article analyzes cloaked websites, which are sites published by individuals or groups who conceal authorship in order to disguise deliberately a hidden political agenda. Drawing on the insights of critical theory and the Frankfurt School, this article examines the way in which cloaked websites conceal a variety of political agendas from a range of perspectives. Of particular interest here are cloaked white supremacist sites that disguise cyber-racism. The use of cloaked websites to further political ends raises important questions about knowledge production and epistemology in the digital era. These cloaked sites emerge within a social and political context in which it is increasingly difficult to parse fact from propaganda, and this is a particularly pernicious feature when it comes to the cyber-racism of cloaked white supremacist sites. The article concludes by calling for the importance of critical, situated political thinking in the evaluation of cloaked websites.