Archive for the ‘Volume 08’ Category

Woo, J. (2006). The right not to be identified: Privacy and anonymity in the interactive media environment. New Media & Society, 8(6) 949-967.

Friday, October 26th, 2007

This article explores how the development of information technology, especially interactive computers, changes the privacy environment as experienced by individuals and the policy implications of these changes. External entities, such as governments and commercial industries, that ‘invade’ people’s rights to be left alone are of less concern now than individuals who voluntarily give up their privacy by willingly providing personal information for other benefits on the internet. Also, in the interactive environment, intended and unintended activities of more diversified and less easily identifiable entities have become more of a threat to individual privacy. In this new environment, rather than ‘providing’ privacy for passive individuals, a more user-oriented, active approach is needed to help users to protect themselves from more diversified and unknown forces and potential loss of control. This article suggests that focusing on the right not to be identified on the network by allowing affirmative acts of secrecy and deception regarding identity and identification might be the most effective-and sometimes only practically viable-way of ensuring privacy in the interactive environment.

Wei, R. (2006). Lifestyles and new media: Adoption and use of wireless communication technologies in china. New Media & Society, 8(6) 991-1008.

Friday, October 26th, 2007

This study examines the relationships between the lifestyles of urban Chinese consumers and the adoption and use of pagers and mobile phones. Based on a probability sample of 7094 respondents from China’s seven most prosperous cities, results show that the respondents identified as yuppies tended to integrate pagers and mobile phones into their conspicuous, westernized and socially active lifestyle. Adopting a pager and mobile phone is found to be a means to achieve social differentiation and identity among this lifestyle segment. The study demonstrates the utility of segmentation analysis in delineating complex relationships among demographics, lifestyles and adoption and use of new media.

Orgad, S. (2006). The cultural dimensions of online communication: A study of breast cancer patients’ internet spaces. New Media & Society, 8(6) 877-899.

Friday, October 26th, 2007

Many have studied the interrelations between online spaces and offline contexts, highlighting that internet spaces are fundamentally embedded within specific social, cultural and material contexts. Drawing upon a study of breast cancer patients’ computer-mediated communication (CMC), this article aims to contribute to our understanding of the role of cultural elements in shaping the participation in and design of, CMC environments. It uses an analysis of patients’ interviews and breast cancer websites as an exploratory site for identifying cultural dimensions that should be considered in studying online spaces. It shows how both the breast cancer sites and their participants emphasize a sense of global similarity and commonality, while at the same time this CMC context is shaped by specific linguistic, national, temporal, spatial, religious, ideological and discursive North-American dimensions. It concludes with a broader discussion of the importance of examining the cultural aspects of online contexts and by extension, how cultural elements shape the methodologies that researchers employ.

Macek, S. (2006). Divergent critical approaches to new media. New Media & Society, 8(6) 1031-1038.

Friday, October 26th, 2007

Larose, R., & Rifon, N. (2006). Your privacy is assured-of being disturbed: Websites with and without privacy seals. New Media & Society, 8(6) 1009-1029.

Friday, October 26th, 2007

Privacy seals were developed to address concerns about online privacy. However, seals are widely misinterpreted by consumers as privacy protection. This research assessed how well privacy policies matched the standards promised by the seal authorities and compared the privacy protection practices of participating and non-participating sites. Privacy policy statements were interpreted as a form of persuasive communication that attempts to minimize the risks of providing personal information while emphasizing the benefits of personal disclosure. There were few differences in the privacy practices between seal authorities: TRUSTe and BBBOnLine participants offered about the same degree of privacy protection assurances and they were equal with regard to the amount or depth of personal information they requested. Notably, unsealed sites offered nearly equal privacy assurances and made fewer personal information requests than the sealed sites. However, seal program participants did provide superior access to information and assurances of data security.

Kennedy, H. (2006). Beyond anonymity, or future directions for internet identity research. New Media & Society, 8(6) 859-876.

Friday, October 26th, 2007

This article draws on empirical research into internet use by minority ethnic women to consider whether anonymity remains a useful focus for sociocultural studies of internet identities. The central argument of the article is that the time has come for internet identity research to reposition itself conceptually, to move away from a preoccupation with the generalized, enduring claim that internet identities are anonymous, multiple and fragmented-not only because, in some cases, online identities are continuous with offline selves, but also, more importantly, because common uses of the concept of anonymity are limited as starting points for carrying out analyses of internet experiences. In short, it argues that the terms of internet identity research are problematic, that contexts matter, and that studies of internet identities need to engage with and learn from ongoing debates within cultural studies which call into question the usefulness of the very concept of identity.

Horwitz, L. D. (2006). Book review: Cyberspaces of their own: Female fandoms online. New Media & Society, 8(6) 1044-1045.

Friday, October 26th, 2007

Hellsten, I., Leydesdorff, L., & Wouters, P. (2006). Multiple presents: How search engines rewrite the past. New Media & Society, 8(6) 901-924.

Friday, October 26th, 2007

Internet search engines function in a present which changes continuously. The search engines update their indices regularly, overwriting webpages with newer ones, adding new pages to the index and losing older ones. Some search engines can be used to search for information on the internet for specific periods of time. However, these ‘date stamps’ are not determined by the first occurrence of the pages in the web, but by the last date at which a page was updated or a new page was added and the search engine’s crawler updated this change in the database. This has major implications for the use of search engines in scholarly research as well as theoretical implications for the conceptions of time and temporality. This article examines the interplay between the different updating frequencies by using AltaVista and Google for searches at different moments of time. Both the retrieval of results and the structure of retrieved information erodes over time.

Grimes, S. M. (2006). Online multiplayer games: A virtual space for intellectual property debates? New Media & Society, 8(6) 969-990.

Friday, October 26th, 2007

This article explores how online multiplayer digital games are used as a venue for the negotiation of intellectual property rights. Recent disputes between players and creators are contributing to both a shift in contemporary notions about the nature and limits of copyright and a growing relationship between virtual leisure and real-world economics. A brief overview of the debate as it has been portrayed in both academic literature and the popular press will provide the context for this analysis. The focus then shifts to the ways in which existing laws and understandings about intellectual property are transforming to accommodate the unique characteristics of online multiplayer games. The contentious issue of labor within online gaming is discussed through a consideration of shifting social conceptualizations of play and the confounding of leisure and labor. The underlying use value-exchange-value relationship is also explored within the theoretical framework of a political economic perspective.

Coats, C. (2006). Book review: Exploring religious community online: We are one in the network. New Media & Society, 8(6) 1039-1041.

Friday, October 26th, 2007

Chan, J. M., Lee, F. L. f., & Pan, Z. (2006). Online news meets established journalism: How China’s journalists evaluate the credibility of news websites. New Media & Society, 8(6) 925-947.

Friday, October 26th, 2007

The internet presents challenges to traditional journalism by being a platform for alternative practices of news production and dissemination. In response, traditional journalists are expected to engage in ‘news repair’ in order to reconfirm the authority of existing news institutions and the legitimacy of traditional models of journalism. This interaction between new media and journalistic practices must be contextualized within a media system. Built upon these premises, this study analyzes data from probability sample surveys of journalists in two Chinese cities. It finds that journalists regard mainstream media organizations’ websites as more credible than those run by commercial portals. The perceived credibility of these two types of news websites varies with journalists’ beliefs about journalism. While party journalism remains a dominant lens through which Chinese journalists evaluate the two types of websites, the sites of commercial portals are viewed by some to be embodying an alternative model of journalism.

Brewin, M. (2006). Book review: Marginal man: The dark vision of harold innis. New Media & Society, 8(6) 1041-1043.

Friday, October 26th, 2007

Index to volume 8.(2006). New Media & Society, 8(6) 1047-1051.

Friday, October 26th, 2007

Yoon, K. (2006). The making of neo-confucian cyberkids: Representations of young mobile phone users in south korea. New Media & Society, 8(5) 753-771.

Friday, October 26th, 2007

This article addresses how young people are represented in popular discourses of mobile phone technology and what this representation implies for the local positioning of youth. After reviewing the ways in which representations of youth and technology have been discussed in previous studies, the research reported in this article analyzes different discursive constructions of young mobile phone users in South Korea between 1997 and 2002. The study finds that the different streams of discourse in government documents, the mass media and consumer culture appear to reflect widespread anxieties in Korea about becoming involved in ‘global’ material culture and seek to counter this tendency through rearticulating hegemonic social relations.

Stewart, C. M., Gil-egui, G., Tian, Y., & Pileggi, M. I. (2006). Framing the digital divide: A comparison of US and EU policy approaches. New Media & Society, 8(5) 731-751.

Friday, October 26th, 2007

This article explores key US and European Union policy documents to identify the similarities and differences in the way that the digital divide has been defined in both contexts in recent years. To that purpose, a computer-assisted text analysis was conducted, which identified not only the most frequent relevant terms in each document, but also patterns of semantic association among them. While significant differences related to the political specificities of each context were found, both sets of documents revealed a tendency over time to frame access in economic and market-based terms. The article argues that these results provide useful insights into the study of the globalization and homogenization of telecommunications policymaking.

Sterne, J. (2006). The mp3 as cultural artifact. New Media & Society, 8(5) 825-842.

Friday, October 26th, 2007

The mp3 lies at the center of important debates around intellectual property and file-sharing, but it is also a cultural artifact in its own right. This article examines the design of the mp3 from both industrial and psychoacoustic perspectives to explain better why mp3s are so easy to exchange and the auditory dimensions of that process of exchange. As a container technology for recorded sound, the mp3 shows that the quality of ‘portability’ is central to the history of auditory representation. As a psychoacoustic technology that literally plays its listeners, the mp3 shows that digital audio culture works according to logics somewhat distinct from digital visual culture.

Sriramesh, K., & Rivera-sánchez, M. (2006). E-government in a corporatist, communitarian society: The case of singapore. New Media & Society, 8(5) 707-730.

Friday, October 26th, 2007

Singapore was one of the early adopters of e-government initiatives in keeping with its status as one of the few developed Asian countries and has continued to be at the forefront of developing e-government structures. While crediting the city-state for the speed of its development, observers have critiqued that the republic limits pluralism, which directly affects e-governance initiatives. This article draws on two recent government initiatives, the notions of corporatism and communitarianism and the concept of symmetry and asymmetry in communication to present the e-government and e-governance structures in Singapore. Four factors are presented as critical for the creation of a successful e-government infrastructure: an educated citizenry; adequate technical infrastructures; offering e-services that citizens need; and commitment from top government officials to support the necessary changes with financial resources and leadership. However, to have meaningful e-governance there has to be political pluralism, which occurs only when permitted by the state.

Robinson, S. (2006). Journalism and the internet. New Media & Society, 8(5) 843-849.

Friday, October 26th, 2007

Ogan, C. L., & Cagiltay, K. (2006). Confession, revelation and storytelling: Patterns of use on a popular turkish website. New Media & Society, 8(5) 801-823.

Friday, October 26th, 2007

This article reports a survey of 4531 users of Itiraf.com (‘Confession.com’), a confessional website based in Istanbul, Turkey, where people make personal confessions, tell stories and establish online and offline relationships with other users. Adopting a uses and gratifications approach to the web-based survey, to determine why the contributors to this website return so regularly and what uses they make of the site, the study adds to the limited information available on Turkish internet users. The major finding of the study is that diversion drives most reading on the site, but social interaction provides the largest gratification to those who participate through writing confessions, commenting on others’ confessions and meeting people offline. Some differences in use patterns were found among Turkish respondents who lived in other countries. A rapidly changing social environment in the country provides a partial explanation of website activity.

Gordon, E. (2006). Book review: The geography of the internet industry. New Media & Society, 8(5) 853-856.

Friday, October 26th, 2007

Chan-olmsted, S. M., & Chang, B. (2006). Audience knowledge, perceptions and factors affecting the adoption intent of terrestrial digital television. New Media & Society, 8(5) 773-800.

Friday, October 26th, 2007

This article investigates the levels of consumer awareness and knowledge of digital television (DTV) in the USA. It also explores the consumer perceptions of DTV characteristics, benefits and importance. Various consumer characteristics and DTV perceptions were examined to assess their influence in the adoption of DTV. It was found that the consumers had many misconceptions of DTV and their DTV knowledge level was most related to personality traits and internet usage or tenure. While the desire for bigger screen size, digital video recorder ownership, income and broadband access were the best predictors of intention to adopt DTV sets, desire for better video quality and knowledge of DTV environment were the best predictors of intention to adopt DTV converters.

Bortree, D. (2006). Book review: Girl wide web: Girls, the internet and the negotiation of identity. New Media & Society, 8(5) 851-853.

Friday, October 26th, 2007

Tatum, C. (2006). Book review: Information politics on the web. New Media & Society, 8(4) 701-703.

Friday, October 26th, 2007

Richards, R. (2006). Users, interactivity and generation. New Media & Society, 8(4) 531-550.

Friday, October 26th, 2007

This article is, in part, a response to articles for this Journal by Sally McMillan and Spiro Kiousis. The article examines the analytical problems caused by the fact that interactivity is both a property and an activity. It asserts that interactivity is a contextualizing facility that mediates between environments and content and users. The article analyses the modes of operation both for the production of the properties of interactivity and usage/production in the activity of interactivity. The concept of ‘positioning’ is offered as a means of moving the debate on from the application of communication models or the practical development of ‘features’. The article proposes ‘succession mapping’ as a methodology that acknowledges the building up of the interactive offer and also the generative capabilities of packages. The concept of the active user engaged in ‘user production’ i.e. generation is introduced as being of value to academics, practitioners and those who practice, teach and research.

Ribak, R., & Rosenthal, M. (2006). From the field phone to the mobile phone: A cultural biography of the telephone in kibbutz Y. New Media & Society, 8(4) 551-572.

Friday, October 26th, 2007

In 1989, years after the majority of Israeli city dwellers, the members of Kibbutz Y celebrated the installation of telephones in their apartments. We trace the cultural biography of the telephone in Kibbutz Y, with special emphasis upon the practical and symbolic transition from public to private telephones, in order to discuss the role of deliberation in the adoption of new technologies. The biographical approach permits us to discuss parallel developments in the technology, the kibbutz ideology, the society and the interrelationships between them. The article argues that even within a community where ideology is transparent, such as a kibbutz, contradictions and dilemmas inform users’ discourse.

Park, H. W., & Thelwall, M. (2006). Web-science communication in the age of globalization. New Media & Society, 8(4) 629-650.

Friday, October 26th, 2007

The web is important for academic communication and publishing on an international scale, but it is difficult to assess the extent to which globalization actually has occurred. This article examines the connectivity structure of links between university websites in 25 Asian and European countries as a case study of an inter-regional and intra-regional web phenomenon. The five most linked-to universities in each nation-state were selected and network analysis techniques were used. The results suggested that the UK (and to a lesser extent some other European countries) has a high impact on the formation of link-xmediated academic networks in Asia and Europe. Universities’ websites in Asia are more heavily connected to European universities than linked to each other. The overall findings were indicative of globalization rather than regionalism, but a better characterization might be globalization with regional imbalances and individual high performing countries.

Olsson, T. (2006). Appropriating civic information and communication technology: A critical study of swedish ICT policy visions. New Media & Society, 8(4) 611-627.

Friday, October 26th, 2007

With 71 percent of its households owning computers and having internet access, Sweden is one of the world’s leading information and communication technology (ICT) nations. The prevalence of ICT has inspired the Swedish government to ascribe it as a civic tool, capable of cultivating more active citizenship and a stronger democracy. However, despite its lofty intentions, Sweden’s ICT policy has a significant shortcoming: it is uninformed about the everyday lives of citizens. This article aims to shed light on ICT policy through an analysis of the appropriation of the computer and the internet in Swedish working-class households. Specifically, by drawing on semi-structured interviews, observations and media diaries with household respondents, the article critically discusses civic visions in Swedish ICT policy. It concludes with a recontextualizion of the discussion within an international arena.

Obata, Y. (2006). Book review: Personal, portable, pedestrian: Mobile phones in japanese life. New Media & Society, 8(4) 699-701.

Friday, October 26th, 2007

Gillespie, T. (2006). Designed to ‘effectively frustrate’: Copyright, technology and the agency of users. New Media & Society, 8(4) 651-669.

Friday, October 26th, 2007

Recently, the major US music and movie companies have pursued a dramatic renovation in their approach to copyright enforcement. This shift, from the ‘code’ of law to the ‘code’ of software, looks to technologies themselves to regulate or make unavailable those uses of content traditionally handled through law. Critics worry about the ‘compliance’ rules built into such systems: design mandates for manufacturers indicating what users can and cannot do under particular conditions. But these are accompanied by a second set of limitations: ‘robustness’ rules. Robustness rules obligate manufacturers to build devices such that they prevent tinkering – not only must the technology regulate its users, it must be inscrutable to them. This article examines this aspect of technical copyright regulation, looking particularly at the Content Scramble System (CSS) encryption system for DVDs and the recent ‘broadcast flag’ proposed for digital television. In the name of preventing piracy, these arrangements threaten to undermine users’ sense of agency with their own technologies.

Deuze, M. (2006). Collaboration, participation and the media. New Media & Society, 8(4) 691-698.

Friday, October 26th, 2007

Chia, S. C., Li, H., Detenber, B., & Lee, W. (2006). Mining the internet plateau: An exploration of the adoption intention of non-users in singapore. New Media & Society, 8(4) 589-609.

Friday, October 26th, 2007

This study1 examines the factors that affect the intention to adopt the internet among non-users against the backdrop of an emerging internet plateau. Using data from a telephone survey with a representative national sample of non-users in Singapore, this study attempts to understand better what may facilitate or impede non-users to adopt the internet in light of the theory of planned behavior. Findings indicate that, in addition to demographic factors, attitudes toward the internet and perceived control of several internal and external factors are predictive of individuals’ intentions to get online in the future. Implications of the findings and future research directions are discussed.

Atton, C. (2006). Far-right media on the internet: Culture, discourse and power. New Media & Society, 8(4) 573-587.

Friday, October 26th, 2007

This study examines the discourse of the British National Party’s (BNP) website. It explores the site as a form of alternative media, focusing on how it involves members and supporters in its discursive construction of racism. It finds that the discourses and identities produced are played out through a radical reformation of the concepts of power, culture and oppression. Drawing on the post-colonial notion of the Other, the BNP seeks to present itself, its activities and its members as responses to racism and oppression that, it argues, are practised by the Other. While this discourse is constructed through the everyday experiences and attitudes of its members, the hierarchically-determined nature of the site prevents those members from sustained, active involvement in the construction of their own identities. For this reason, the study concludes, the BNP’s site is far from the more open, non-hierarchical practices of ‘progressive’ alternative media.

Arvidsson, A. (2006). ‘Quality singles’: Internet dating and the work of fantasy. New Media & Society, 8(4) 671-690.

Friday, October 26th, 2007

This article builds on a case study of the worldwide online dating site Match.com to develop a theoretical understanding of the place of communication and affect in the information economy. Drawing on theoretical debates, secondary sources, a qualitative survey of dating profiles and an analysis of the features and affordances of the Match.com site, the article argues that internet dating seeks to guide the technologically enhanced communicative and affective capacities of internet users to work in ways so that this produces economically valuable content. This is primarily achieved through branding, which as a technique of governance that seeks to work ‘from below’ and ‘empower’ users to deploy their freedom in certain particular, pre-programmed ways. The argument is that online dating provides a good illustration of how the information economy actively subsumes communicative action as a form of immaterial labour.

Zhao, S. (2006). Humanoid social robots as a medium of communication. New Media & Society, 8(3) 401-419.

Friday, October 26th, 2007

This article examines the emerging phenomenon of humanoid social robots and human-humanoid interactions. A central argument of this article is that humanoid social robots belong to a special type of robotic technology used for communicating and interacting with humans. These robotic entities, which can be in either mechanical or digital form, are autonomous, interactive and humanlike. Some of them are used to interact with humans for utilitarian purposes and others are designed to trigger human emotions. Incorporation of such robotic entities into the realm of social life invariably alters the condition as well as the dynamics of human interaction, giving rise to a synthetic society in which humans co-mingle with humanoids. More research is needed to investigate the social and cultural impact of this unfolding robotic revolution.

Tatum, C. (2006). Book review: Information politics on the web. New Media & Society, 8(3) 514-516.

Friday, October 26th, 2007

Steyaert, J. (2006). Book review: Social learning in technological innovation. New Media & Society, 8(3) 512-514.

Friday, October 26th, 2007

Soukup, C. (2006). Computer-mediated communication as a virtual third place: Building Oldenburg’s great good places on the world wide web. New Media & Society, 8(3) 421-440.

Friday, October 26th, 2007

The sociologist Ray Oldenburg coined the term ‘third place’ or ‘great good places’ to describe the public spaces used for informal social interaction outside of the home and workplace. Oldenburg’s conceptualization has been used consistently to describe the communication of computer-mediated contexts such as chatrooms and multi user environments. This analysis examines the accuracy, utility and potential pitfalls of Oldenburg’s concept for computer-mediated communication scholarship. Further, it offers the necessary conditions for creating viable ‘virtual’ third places on the world wide web. Finally, it identifies directions for continued research as well as theoretical implications for scholars interested in digital communication technologies.

Silverstone, R. (2006). In memory of santiago lorente (1940-2005). New Media & Society, 8(3) 528-528.

Friday, October 26th, 2007

Scanlan, M. (2006). Book review: The impact of the internet on our moral lives. New Media & Society, 8(3) 525-527.

Friday, October 26th, 2007

Rodino-colocino, M. (2006). Laboring under the digital divide. New Media & Society, 8(3) 487-511.

Friday, October 26th, 2007

First and second wave digital divide research underemphasizes the digital labor force divide and overestimates the impact of access to and skill in digital technology. Such emphasis deprives digital divide scholarship of its democratizing potential by muting structural critique and recasting the divide as a problem of diffusion. To the extent that it promotes diffusion over equality, the digital divide debate serves marketing rather than socially constructive ends. This article argues that improved technical training and access cannot overcome the digital labor force divide, because gaps in pay, security, and dignity cleave the high-tech job market. Examination of the high-tech labor force in Seattle demonstrates the need to foreground the digital labor force divide. Eliminating economic and political disparities requires us to work through the digital workforce divide rather than labor underneath it.

Mackenzie, A. (2006). Java™: The practical virtuality of internet programming. New Media & Society, 8(3) 441-465.

Friday, October 26th, 2007

The general equation between the virtual and new media which prevailed during much of the 1990s is now openly regarded as untenable. Yet another sense of the virtual remains operative in the eventfulness of new media as cultural-technological processes. This article analyses the practices of ‘the virtual’ at work in the production, circulation and representation of the internet programming language and software platform, Java. Drawing from recent theories of post-social relationality (Shields, Lister et al., Massumi), it describes slippages in Java that trigger divergent, ongoing, generative transformations. Examining the circulation, interpretations, coding practices, branding and implementation of Java, the article suggests that a notion of practical virtuality as ongoing incompleteness can help to explain the dynamism of new media as open-ended cultural-technical relationalities.

Light, J. S. (2006). Facsimile: A forgotten ‘new medium’ from the 20th century. New Media & Society, 8(3) 355-378.

Friday, October 26th, 2007

Scholars have expressed increasing interest in understanding the conceptual and technological roots of contemporary new media. Yet, to date, accounts of the history of media technologies have ignored the rise, fall, and transformation of one innovation whose applications in the first half of the 20th century parallel recent developments in WiFi internet, mobile telephony, telework, telemedicine, online publishing, and video-on-demand. This article introduces scholars to the history of the fax machine, and suggests how the technology provides an important comparison point for analyzing technological developments, past and present. The conclusion explores how positioning this innovation more prominently within the common disciplinary wisdom about the rise of new media opens a door for scholars to deliberate about the historiographical boundaries of the ‘old media studies’ in the era of new media: what technological systems have received disproportionate attention, and what new histories of old media might be written.

Kuipers, G. (2006). The social construction of digital danger: Debating, defusing and inflating the moral dangers of online humor and pornography in the netherlands and the united states. New Media & Society, 8(3) 379-400.

Friday, October 26th, 2007

This article discusses reactions to two forms of ‘dangerous’ digital entertainment: ethnic humor and online pornography. It compares the way in which the dangers of these entertainments are socially constructed in online discussions by Dutch and American internet users. Ethnic humor is virtually absent and widely considered dangerous on the Dutch part of the internet, but circulates widely on the Anglophone internet. Online pornography is considered dangerous but mostly manageable by Dutch internet users, but has become the subject of moral panic in the United States. The comparisons between the four cases show the influence of ‘national cultures’ on the transnational internet, as well as the mechanisms involved in the social construction of online dangers; they show how these concerns can be defused and normalized as well as inflated and dramatized into moral panic.

Kim, Y. (2006). Book review: Sustaining urban networks: The social diffusion of larger technical systems. New Media & Society, 8(3) 521-524.

Friday, October 26th, 2007

Karahalios, K. (2006). Book review: At a distance: Precursors to art and activism on the internet. New Media & Society, 8(3) 519-521.

Friday, October 26th, 2007

Gotved, S. (2006). Time and space in cyber social reality. New Media & Society, 8(3) 467-486.

Friday, October 26th, 2007

This article synthesizes a range of sociological views on time and space, and presents a departure point for future research on cyber social reality. Using basic sociological categories of culture, structure, and interaction, the cyber social reality is drawn into a matrix that further illustrates the embeddedness in technology, time, and space. The matrix is a theoretically and empirically grounded tool for exploring, describing, analyzing, and comparing the variety existing within online communities and communication. In the article, the matrix is illustrated step by step to show its inherent dimensions, and in conclusion it is proposed to be a useful systematic for, on the one hand, ensuring ethnographically thick descriptions of online social life, and on the other, comparing the various reality constructions found.

Clark, L. S. (2006). Book review: Internet society: The internet in everyday life. New Media & Society, 8(3) 517-519.

Friday, October 26th, 2007

Witte, J. (2006). Book review: Internet data collection: Quantitative applications in the social sciences. New Media & Society, 8(2) 344-347.

Thursday, October 25th, 2007

Umbaugh, B. (2006). Book review: Technological visions: The hopes and fears that shape new technologies. New Media & Society, 8(2) 342-344.

Thursday, October 25th, 2007

Tettey, W. J. (2006). Book review: The information revolution and developing countries. New Media & Society, 8(2) 339-342.

Thursday, October 25th, 2007

Mitra, A. (2006). Towards finding a cybernetic safe place: Illustrations from people of indian origin. New Media & Society, 8(2) 251-268.

Thursday, October 25th, 2007

This article explores the way in which a specific immigrant group – Indians outside India – utilizes the dwelling space offered by the synthesis of real spaces and virtual spaces to create a unique immigrant identity. The argument is offered that the combination of the real and the virtual produces a cybernetic space where the immigrant identity can thrive without being controlled within the increasing anti-immigrant sentiments of the real world. Using illustrations from internet discourse it is demonstrated that cybernetic space offers a ‘safe’ alternative living space where the marginalized immigrant can find a voice.

Mallapragada, M. (2006). Home, homeland, homepage: Belonging and the indian-american web. New Media & Society, 8(2) 207-227.

Thursday, October 25th, 2007

This article critically examines the politics of home, homeland and homepage on what it calls the ‘Indian-American’ web. It demonstrates how the Indian-American web emerged during the 1990s by targeting non-resident Indians (NRIs) and persons of Indian origin (PIOs) in the United States. NRI refers to an Indian citizen who resides outside India, while PIO refers to a foreign citizen who claims an ‘Indian’ origin. The central argument of the article is that the web disrupts hegemonic notions of NRI and PIO identities by articulating diverse imaginations of ‘home’, such as household, homeland and homepage, to the cultural, economic and political discourses of nation, family and community. In the process, the web foregrounds the contestations over ‘old’ and ‘new’ identities within the NRI and PIO communities in the United States.

Katz, J. E., & Sugiyama, S. (2006). Mobile phones as fashion statements: Evidence from student surveys in the US and japan. New Media & Society, 8(2) 321-337.

Thursday, October 25th, 2007

Motivated by new theoretical perspectives that emphasize communication technology as a symbolic tool and physical extension of the human body and persona (Apparatgeist theory and Machines That Become Us), this article explores how fashion, as a symbolic form of communication, is related to self-reports of mobile phone behaviors across diverse cultures. A survey of college students in the United States and Japan was conducted to demonstrate empirically the relationship between fashion attentiveness and the acquisition, use, and replacement of the mobile phone. The results suggested that young people use the mobile phone as a way of expressing their sense of self and perceive others through a ‘fashion’ lens. Hence it may be useful to investigate further how fashion considerations could guide both the rapidly growing area of mobile phone behavior, as well as human communication behavior more generally.

Jesiek, B. K. (2006). Book review: A hacker manifesto. New Media & Society, 8(2) 349-352.

Thursday, October 25th, 2007

Jackson, S. (2006). Book review: The internet in public life. New Media & Society, 8(2) 347-349.

Thursday, October 25th, 2007

Gajjala, R. (2006). Editorial: Consuming/producing/inhabiting south-asian digital diasporas. New Media & Society, 8(2) 179-185.

Thursday, October 25th, 2007

Enteen, J. (2006). Spatial conceptions of URLs: Tamil eelam networks on the world wide web. New Media & Society, 8(2) 229-249.

Thursday, October 25th, 2007

In its current state, the internet may be understood as a dynamic, shifting network of computers and other electronic signal receptors transmitting and/or receiving bits of digital information. Popular conceptions of the internet, however, depict this exchange of information as delimiting virtual space. Rather than recognizing the networks formed through online information exchange, the prevailing images of the internet and world wide web locate individuals, not to mention data, within spatial coordinates. Some websites use networking and exchange to describe how they disseminate data; Tamil Eelam online provides an example where spatial metaphors are eschewed and network figures highlighted. Virtual Tamil Eelam is not focused on geopolitical sites but rather on people in dispersion, as well as the spread of information regarding its history and virtual nation, in order to create recognition for state and national sovereignty.

Chopra, R. (2006). Global primordialities: Virtual identity politics in online hindutva and online dalit discourse. New Media & Society, 8(2) 187-206.

Thursday, October 25th, 2007

This article analyzes the online representations of the identity politics discourse of the elite Hindu nationalist community and the subaltern Dalit community. The assumptions underlying assertions about Hindu and Dalit identity on select Hindu nationalist and Dalit websites are remarkably similar despite deep ideological differences between the two. Developments in the Indian technological and cultural fields in the 1990s have enabled the emergence of a new mode of representing collective identity (‘global primordiality’), which explains the resemblance between online Hindu nationalist and online Dalit discourse. The logic of global primordiality typically finds expression in cyberspace, where the realms of technology and culture intersect. The representational framework of global primordiality is shaped primarily by Hindu nationalists who also occupy a privileged position as elites in the Indian technological field. In its participation in cyberspace, Dalit discourse may tend to mirror this dominant mode of online representation, even as it remains opposed to Hindu nationalism.

Chang, B., Lee, S., & Kim, B. (2006). Exploring factors affecting the adoption and continuance of online games among college students in south korea: Integrating uses and gratification and diffusion of innovation approaches. New Media & Society, 8(2) 295-319.

Thursday, October 25th, 2007

This study approached online games as an innovation and new medium with both Uses and Gratifications Perspective and Diffusion of Innovation Theory as theoretical frames. Based on a survey sample of Korean college students, this study investigated the differences in game adoption (1) between adopters (including continuers and discontinuers) and nonadopters (including potentials and resistors), (2) between continuers and discontinuers, and (3) between potentials and resistors of online games. Multiple logistic regression analyses showed that demographic profiles and innovativeness were strong predictive constructs for predicting online game adoption.

Campbell, A. (2006). The search for authenticity: An exploration of an online skinhead newsgroup. New Media & Society, 8(2) 269-294.

Thursday, October 25th, 2007

In the popular imagination skinhead identity has come to be inextricably connected to a white-racist identity. This article explores this tenet through an ethnographic exploration of an online skinhead newsgroup, a milieu where racial markings are seemingly absent. The empirical findings expose that ‘racism’ is read ambivalently by the newsgroup’s skinheads. ‘Racism’ is not viewed as a constituting component of skinhead identity; however, there is widespread commitment to a ‘white identity’. This article concentrates on the processes which give rise to a digitalized (white) skinhead identity, (re)established online in and through textual performances. Narratives of whiteness articulated through the node of skinness, reveal the salience of racial bodies in the virtual world. However, the imagined relationship between skinheads and racism is not straightforward. The skinheads of this research do not enact an explicit discriminatory racism, but rather they imagine whiteness as a performative condition of skinness, a notion that necessitates a figurative (and literal) aggressive relation to ‘otherness’.

Wei, R., & Lo, V. (2006). Staying connected while on the move: Cell phone use and social connectedness. New Media & Society, 8(1) 53-72.

Thursday, October 25th, 2007

As people integrate use of the cell phone into their lives, do they view it as just an update of the fixed telephone or assign it special values? This study explores that question in the framework of gratifications sought and their relationship both to differential cell phone use and to social connectedness. Based on a survey of Taiwanese college students, we found that the cell phone supplements the fixed telephone as a means of strengthening users’ family bonds, expanding their psychological neighborhoods, and facilitating symbolic proximity to the people they call. Thus, the cell phone has evolved from a luxury for businesspeople into an important facilitator of many users’ social relationships. For the poorly connected socially, the cell phone offers a unique advantage: it confers instant membership in a community. Finally, gender was found to mediate how users exploit the cell phone to maintain social ties.

Schroeder, R. (2006). Book review: Information and communication technologies in everyday life: A concise introduction and research guide. New Media & Society, 8(1) 167-171.

Thursday, October 25th, 2007

Mcmillan, S. J., & Morrison, M. (2006). Coming of age with the internet: A qualitative exploration of how the internet has become an integral part of young people’s lives. New Media & Society, 8(1) 73-95.

Thursday, October 25th, 2007

Analyzing autobiographical essays written by 72 young adult college students, this study investigates how coming of age concurrently with the internet and related technologies has influenced these young people’s lives. An understanding of how the technology is influencing the various domains of their lives provides a window on what internet use may be like for future generations. Essays revealed insights into four primary domains: self, family, real communities, and virtual communities. Within each of these domains, participants’ responses tended to focus on key dualities. Additionally, these young people report a growing dependency on the internet for activities ranging from managing their daily lives to building and maintaining virtual communities.

Jankowski, N. W., Jones, S., & Park, D. (2006). Editorial. New Media & Society, 8(1) 5-7.

Thursday, October 25th, 2007

Hlebec, V., Manfreda, K. L., & Vehovar, V. (2006). The social support networks of internet users. New Media & Society, 8(1) 9-32.

Thursday, October 25th, 2007

The available research indicates mixed results regarding the internet’s role in social relations. The article contributes to this research by studying the provision of support in egocentred social networks. Data regarding size, structure and communication channels were assessed through two specially designed surveys. The results show that the internet has a relatively limited impact on social relationships. Internet users have slightly larger social networks only in certain socially de-privileged segments (e.g. divorced, less educated). However, they reveal some specifics with respect to the structure of networks (more friends and less kin, weaker ties) and communication channels (typically the internet is used as a complement). The article also illustrates certain serious problems when drawing a causal inference from non-experimental data.

Gochenour, P. H. (2006). Distributed communities and nodal subjects. New Media & Society, 8(1) 33-51.

Thursday, October 25th, 2007

Drawing upon cognitive science and systems theory, this article examines a number of issues commonly undertaken in theorizing ‘online communities.’ The thesis is that current approaches to online community that focus on specific online ‘places,’ such as LamdaMOO, may overlook the actual practices engaged in by current internet users, which focus on ad-hoc interactions with a distributed community. Systems theory, as developed by Vilem Flusser, Humberto Maturana and Francisco Varela, is used to examine the relationship between communication and community. Through this examination a definition of community as a distributed communications systems, in which individuals function as nodes in the overall system, is developed. The conclusion considers the significance of this definition for the evaluation of the internet as a tool for political action and self-realization.

Fenton, N. (2006). Book review: An alternative internet: Radical media, politics and creativity. New Media & Society, 8(1) 165-167.

Thursday, October 25th, 2007

Cover, R. (2006). Audience inter/active: Interactive media, narrative control and reconceiving audience history. New Media & Society, 8(1) 139-158.

Thursday, October 25th, 2007

This article examines the ways in which recent theorizations of interactivity work to reconceive the author-text-audience relationship. Suggesting that all media forms – historical and contemporary – can be reconceptualized in light of recent understandings of interactivity, it is argued that control over the text and its narrative as mythically ‘finished’ products is struggled over between an authorial desire for finality and an audience desire for control over the arrangement, (re)configuration and (re)distribution of the text. This struggle takes place across the sites of technological developments of textual control versus full interactivity, and in the realms of both media theory and media law.

Consalvo, M. (2006). Console video games and global corporations: Creating a hybrid culture. New Media & Society, 8(1) 117-137.

Thursday, October 25th, 2007

This article argues that the contemporary console video game industry is a hybrid encompassing a mixture of Japanese and American businesses and (more importantly) cultures to a degree unseen in other media industries, especially in regard to US popular culture. The particularities of the video game industry and culture can be recognized in the transnational corporations that contribute to its formation and development; in the global audience for its products; and in the complex mixing of format, style and content within games. As an exemplar of this process, the Japanese game publisher Square Enix is the focus of this case study, as it has been successful in contributing to global culture as well as to the digital games industry through its glocal methods. That achievement by a non-Western corporation is indicative of the hybridization of the digital games industry, and it is examined here as one indicator of the complexities and challenges, as well as future potentials, of global media culture.

Carlson, M. (2006). Tapping into TiVo: Digital video recorders and the transition from schedules to surveillance in television. New Media & Society, 8(1) 97-115.

Thursday, October 25th, 2007

This article explores the early stages of the Digital Video Recorder (DVR) market, with particular attention paid to brand leader TiVo. The television industry, which relies on schedules to organize the audience commodity, faces threats from DVR technology. Initially, broadcasters and advertisers reacted with fear, but also came to realize the potential of using the technology for data collection and target marketing. These firms employed a mix of investment and litigation to shape the developing industry. Simultaneously, TiVo characterized its relationship to broadcasters and advertisers as advantageous rather than contentious. As a result, the emerging DVR model offers users greater control through time-shifting and increased functionality with content playback, while presenting existing television firms with a platform for audience surveillance.

Bills, D. B. (2006). Book review: Transforming enterprise: The economic and social implications of information technology. New Media & Society, 8(1) 162-165.

Thursday, October 25th, 2007

Baron, N. S. (2006). Book review: Machines that become us: The social context of personal communication technology. New Media & Society, 8(1) 159-162.

Thursday, October 25th, 2007

Thanks to reviewers.(2006). New Media & Society, 8(1) 173-175.

Thursday, October 25th, 2007